March 01, 2005

40 Inventive Principles

Principle 1 Segmentation

  • Divide an object into independent parts.
  • Make an object easy to disassmble
  • Increase the degree of fragmentation or segmentation.
Principle 2. Taking out
  • Separat an interfering part or property from an object
Principle 3. Local quality
  • Change an object's structure from uniform to non-uniform
  • Make each part of an object function in conditions most suitable for its operation
  • Make each part of an object fulfill a different and useful function.
Principle 4. Asymmetry
  • Change the shape of an object from symmetrical to asymmetrical.
  • If an object is asymmetrical, increase its degree of asymmetry.
Principle 5. Merging
  • Bring closer together identical or similar objects, assembleidentical or similar parts to perform parallel operations.
  • Make operations contiguous or parallel; bring them together in time.
Principle 6. Universality
  • Make a part or object perform multiple functions; eliminate the need for other parts
Principle 7. Nested doll
  • Place one object inside another; place each object, in turn, inside the other.
  • Make one part pass throught a cavity in the other
Principle 8. Anti-weight
  • To compensate for the weight of an object, merge it with other objects that provide lift.
  • To compensate for the weight of an object, make it interact with the environment.
Principle 9. Preliminary anti-action
  • If it will be necessary to do an action with both harmful and useful effects, this action should be replaced with anti-actions to control the harmful effects.
  • Create beforehand stresses in an object that will oppose known undesirable working stress later on
Principle 10. Preliminary action
  • Perform, before it is needed, the required change of an object.
  • Pre-arrange objects such that they can come into action from the most convenient place and without losing time for their delivery.
Principle 11. Beforehand cushioning
  • Prepare emergency means beforehand to compensate for the relatively low reliability of an object
Principle 12. Equipotentiality (Equal Potential Energy)
  • In a potential field, limit position changes eliminate the need to raise or lower objects in a gravity field.
Principle 13. "The other way 'round'"
  • Invert the action used to solve the problem.
  • Make movable part fixed, and fixed parts movable.
Principle 14. spheroidality - Use Curvature
  • Instead of using straight or flat parts, surfaces, or forms, use curved ones; move from flat surfaces to spherical ones; from cube-shaped to ball shaped to ball-shaped structures.
  • Use rollers, balls, spirals, domes.
  • Go from linear to rotary motion, use centrifugal forces.
Principle 15. Dynamics
  • Allow or design the characteristics of an object, external environment or process to change to be optimal or to find an optimal operating condition.
  • Divide an object into parts capable of movement relative to each other.
  • If an object or process is rigid or inflexible, make it movable or adaptive.
Principle 16. Partial or excessive actions
  • If 100 percent of an object is hard to achieve using a given solution method then, by using 'slightly less' or 'slightly more' of the same method, the problem may be considerably easier to solve.
Principle 17. Another dimension
  • To move an object in two- or three-dimensional space.
  • Use a multi-story arrangement of objects instead of a single-story arrangement.
  • Tilt or re-orient the object, lay it on its side.
  • Use 'another side' of a given area.
Principle 18. Mechanical vibration.
  • Cause an object to oscillate or vibrate.
  • Increase its frequency.
  • Use an object's resonant frequency.
  • Use piezoelectric vibrators instead of mechanical ones.
  • Use combined ultrasonic andelectromagnetic field oscillations.
Principle 19 Peroidic action.
  • Instead of continuous action, use periodic or pulsating actions.
  • If an action is already periodic, change the periodic magnitude or frequency.
  • Use pauses between impulses to perform a different action.
Principle 20 Continuity of useful action
  • Carry on work continuously; make all parts of an object work at full load, all the time.
  • Eliminate all idle or intermittent actions or work.
Principle 21. Skipping
  • Conduct a process, or certain stages at high speed
Principle 22. Blessing in disguise or Turn lemons into Lemonade
  • Use harmful factors to achieve a positive effects
  • Eliminate the primary harmful action by adding it to another harmful action to resolve the problem.
  • Amplify a harmful factor to such a degree that it is no longer harmful.
Principle 23. FeedBack
  • Introduce feedback (referring back, cross-checking) to improve a process or action.
  • If feedback is already used, change its magnitude or influence.
Principle 24. Intermediary
  • Use an intermediary carrier article or intermediary process.
  • Merge one object temporarily with another
Principle 25. Self-service
  • Make an object serve itself by performing auxiliary helpful functions.
  • Use waste resources, energy, or substances.
Principle 26. Copying
  • Instead of an unavailable, expensive, fragile object, use simpler and inexpensive copies.
  • Replace an object, or process with optical copies.
  • If visible optical copies are already used, move to infrared or ultraviolet copies.
Principle 27. Use Cheap (sometimes short-living)Replacement Objects.
  • Replace an expensive object with multiple inexpensive objects, compromising certain qualities.
Principle 28. Subsititution for mechanical means.
  • Replace a mechanical means with sensory means.
  • Use electric, magnetic and electromagnetic fields to interact with the object.
  • Chang from static to movable fields, from unstructured fields to those having structure.
Principle 29. Pneumatics and hydraulics
  • Use gas and liquid parts of an object instead of solid parts (eg inflatable, filled with liquids, air cushion, hydrostatic, hydro-reative.
Principle 30. Flexible shells and thin films.
  • Use flexible shells and thin films instead of three dimensional structures
  • Isolate the object from the external environment using flexible shells and thin films.
Principle 31. Porous Materials.
  • Make an object porous or add porous elements.
  • If an object is already porous, use the pores to introduce a useful substance or function.
Principle 32. Color changes.
  • Changes the color of an object or its external environment.
  • Changes the transparency of an object or its external environment.
Principle 33. Homogeneity.
  • Make interacting objects out of the same material (or material with identical properties).
Principle 34. discardign and recovering.
  • Make portions of an objet that have fulfulled their functions go away (discard by dissolving, evaporating,etc)
  • Conversely, restore consumable parts of an object directly in operation.
Principle 35. Parameter changes
  • Change an object's physical state (solid/liquid/gas/plasma, sunsulator/conductor, normal conductor/superconductor, paramagnet/ferromagnet, etc.)
  • change concentration or consistency.
  • Change the degree of flexibility.
  • change the Temperature.
Principle 36. Phase transitions.
  • Use phenomena occurring during phase transitions (e.g. voume chagnes, loss or absorption of heat, etc)
Principle 37. Thermal expansion.
  • Use thermal expansion (or contraction) of materials.
  • If thermal expansion is being used, use multiple materials with different coefficients of thermal expansion.
Principle 38. Strong oxidants.
  • Replace common air with oxygen-enriched air.
  • Replace enriched air with pure oxygen.
  • Expose air or oxygen to ionizing radiation.
  • Use ionized oxygen.
  • Replace ozonized oxygen with ozone.
Principle 39. Inert atmosphere.
  • Replace a normal environment with an inert one.
  • Add neutral parts, or inert additives to an object.
Principle 40. Composite materials.
  • Change from uniform to composite materials.

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